🐲️ Dungeons & Dragons
Ability scores
Six ability scores define the capabilities of every character and monster in the game. Each of these are obtained by rolling 4d6, then discarding the die with the lowest value.
- Strength
- Dexterity
- Constitution
- Intelligence
- Wisdom
- Charisma
Alternatively, 27 points can be spent according to the following table to arbitrarily determine ability scores.
Ability score | Cost |
---|---|
8 | 0 |
9 | 1 |
10 | 2 |
11 | 3 |
12 | 4 |
13 | 5 |
14 | 7 |
15 | 9 |
Finally, the following set of scores can be used if either of the two methods above are unacceptable: 15, 14, 13, 12, 10, and 8.
Ability modifiers
Ability modifiers apply to each score according to its value. These modifiers are equivalent to finding the floor of half of the score's difference with ten (i.e. (13-10) // 2 = 1, but (7-10) // 2 = -2)
Ability score | Modifier | Ability Score | Modifier | Ability Score | Modifier |
---|---|---|---|---|---|
1 | -5 | 12-13 | +1 | 22-23 | +6 |
2-3 | -4 | 14-15 | +2 | 24-25 | +7 |
4-5 | -3 | 16-17 | +3 | 26-27 | +8 |
6-7 | -2 | 18-19 | +4 | 28-29 | +9 |
8-9 | -1 | 20-21 | +5 | 30 | +10 |
10-11 | 0 |
Class
A class describes a character's vocation, talents, and combat style.
- Class features are capabilities unique to each class
- Proficiencies in armor, weapons, saving throws, and other items define a character's talents